Ive also taken some creative liberties and given it a feature to aid the user in their search for creatures of the night. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. Id lump the war pick in with the warhammer historically most warhammers comnbined a flat bludgeoning face and a vicious spike. Swashbuckler Thats the one I meant. The problem? . FrogReaver As long as i get to be the frog Jul 21, 2019 #5 Blue said: Design Notes: Critics will say the miss by 1 is fiddly, but when youre that close to hitting you always do the maths, so you know. d4 with Piercer adds 0.5 damage, d6 adds 0.75 damage, d12 adds 1.5 damage, etc). I am thinking of building a whip using character and was wondering how to optimize the whip as a weapon. Too much time using cacti as punching bags has given you a great appreciation for the pain pointy plants can deal, so you've learned to channel your own power in such a way as to create prickly sprouts. Along with a mental stat boost, this feat grants a character telepathy with any visible creature within 60ft. Shadow Whip. How do I grapple/drag an unconscious ally? Id be tempted to make it once per attack action (for synergy with Action Surge). The bow of the viper has 4 charges and regains 1d4 expended charges each dawn. A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. No, it was for Nicholas Cage. You gain a +1 bonus to attack rolls made with whips. I think this is a reasonable ability to have, but because it confers a mechanical advantage, I want to make this a feat. Just making one attack with the weapon seems enough. Otherwise, it's competing against Slasher and imo falls a little short. The main problem with whips (beyond the low damage die) is that they don't get to benefit from the Polearm Master feat like other reach weapons, which then chains into the Sentinel feat combo. So I didnt quite get around to sickle, trident and war pick, nor blow gun, darts, net or sling, but between the martial feats in the Players Handbook and these, I think 95% of peoples weapon fantasies should be covered by now! And thus, the Whip Master feat gave me my formula for virtually all of the Weapon Master Feats you can now find below. Yes its simple, but its also excruciatingly dull. Skill Expert 6. Report a bug In fact, its probably one of the cooler uses of a whip. I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. Lots of great ideas. Whip Master: Flavourful and makes the whip a more viable choice. *Plus Blinding Attack and Disabling Attack from this list. I think it's a big improvemnt. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. I may well come and finish the job over time. Perhaps a Nat 1 would make you hit yourself (think the first time Indiana Jones used the Whip). But I thought it would be easier to just give the option to use Acrobatics. Ultimate today Id make a new batch of homebrew to tackle one of the biggest problems in D&D 5e. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Sentinel feat can stop someone 10 feet away. -Trip: Succeeds, target must Dex Save or be Prone The problem is that its a niche weaponwithout a niche. Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? Please enable JavaScript to get the best experience from this site. War caster 5e feat in dnd prerequisite: The ability to cast at a Minimum of One spell. Alert 2. If we give rogues proficiency with whips the weapon now has a niche. Let me know what you think of it if you end up using it though. Search by name on the left, click feat name to display on the right. Now theres a bit of mechanical difference between wielding a warhammer, flail or morningstar, plus the Battle Master maneuvers offer a chance to personalise your capabilities further. I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. A while back I tried to add some realism and complexity to weapons in 5th edition, and create mechanic distinctions between the list of arms in the Players Handbook, so as to offer players a meaningful choice when selecting their equipment. When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. You know who doesnt have proficiency with whips? When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). Thorn Whip Cantrip 5E Uses On its face, Thorn Whip is a respectable ranged attack cantrip, doing 1d6 base on a successful melee spell attack roll. With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Sweeping Attack (maul only), Trip Attack, Brace (UA)*. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. They can still be good for DEX Fighters, though, and you can use them with the Defensive Duelist feat, as well as Elven Accuracy. Then reduce the number of maneuver to dice to 1. There are so many examples in media of whips being used to restrain or trip an adversary. I felt that in order to compete with a +2 Dexterity score increase, there was still room for a superiority die in the feat. Whip Master's special action is slightly less effective for the following reasons. Message PHB: Too situational. We take a look at Monk weapons in 5e, how they work mechanically, and how to modify existing 5e weapons to make them authentic monk weapons. This characters goal is not necessarily to deal damage but to harass their enemies and manipulate the battlefield with a reach weapon. Not super important because you can have the attack cantrips from Warlock, but not something to ignore. Axe Master the intention was that the critical range extends by 1 (maybe Ill change the jargon, or put something in the design notes to clarify that!). Excellent work! If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. That was the intention. Great Weapon Master / Sharpshooter 1. Got my knowledge enhanced regarding the weapons feat and their creation. Short Blades Master: It makes a dagger specialist a lot more viable. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. +1 to a specific attribute is a pretty standard 'half-feat' and so is fine. I havent yet, but its still on the to-do list! If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. And I think I came back with something better. Disarming Attack? Learn more about the Wizard of Combat GMing course and my D&D 5e Combat course here! I really want whips to be viable. What check would my PC roll to escape if he were grappled by a mimic? Design Notes: Theres a bit of confusion over the spear in the official rules for me. The Warlock has a summonable pet Succubus that used a whip in battle and could charm enemies to incapacitate them. This way you essentially get a +2 weapon with a small, flavorful perk. -Trip: Succeeds, target must Dex Save or be Prone & be bound until player releases or Dex Vs Dex contest succeeds When you use a whip, its damage die changes from d4 to d6. If so, it seems pretty solid. Yet, there is still plenty of design space to support specific combat styles by tying feat (ure)s to weapon properties. Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? You are at your best keeping your opponents at bay. You don't actually state this, but are they not under the Grappled condition because they can choose move closer to you? rev2023.3.3.43278. By taking the Charger Feat and casting Haste, a wizard can Dash, use a bonus action to attack, and then take a second action. You gain the following benefits: When you weild a polearm such as a glaive, halberd, quarterstaff, or spear and you hit a creature that tries to enter your reach with an opportunity attack, it takes 1d4 extra piercing damage from the weapon and its movement speed is halved until the start of that creatures next turn, potentially losing its attack(s). (Skills with Different Abilities variant rule). . Btw, did you mean to post the comment here, on my dedicated PAM article? If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone while within reach of your weapon. Effectively its an additional 5% chance of doing an additional 3.5, 4.5 or 6.5 damage, depending on the axe in question. If, for example, you play that on a crit you do max damage + normal damage (instead of normal damage x 2), you might want to consider if crits scored with this feat are just double the dice, rolling both of them depending on how powerful you want to make this feat. It's a class that can be a damage-dealing powerhouse up close, but operates just as well at a distance, either as . Their movement speed is not dropped to zero, so the grappled condition doesn't make sense, @goodguy5 Not with the same whip they're using to hold the creature. Youre probably right about darts and slings and blow gun maybe relies more on a Poison Kit proficiency anyway. Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. I had considered that, but with Whips being a finesse weapon, it seemed like enough of a bonus to be worthwhile. Feats. The Morningstar feat looks to me like good place for the war pick to me as well. When you score a critical hit with a flail, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw, or be knocked prone. My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? Feats 5e This online application will allow you to list and filter all the DnD 5e Feats with severals options. You gain one superiority dice to fuel your known maneuvers, which is a d6. Of course you dont get sneak attacks (unless you multiclass) but it provides some really great utility. Is this homebrew "Acrobatic Grappler" feat balanced? I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. Menu. I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. Whip Grabbed opponents can still move around, so long as they don't get any farther from you. How about a feat that combines trident and net as the Retiarus seems to be the archtype for trident fighting. One of the biggest issues is that a rogue would be great with a whip but they cant use one since they lack proficiency with whips. document.getElementById("comment").setAttribute( "id", "af2138018b20af4222c455268f120a12" );document.getElementById("a36d7e5380").setAttribute( "id", "comment" ); Notify me of follow-up comments by email. I still don't think it would be on the power level of GWM or polearm master, but it would be viable by default and good with the feat instead of bad without and only viable with the feat. +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. You can skip right ahead to the following feats: Or, if you have a couple of minutes spare, you can read about the process that led me there. As a shortcut to calculate the expected damage increase from Piercer, divide the die size by 8 (i.e. Kensei monks can also use them effectively, though there's not much of a reason for them to prefer whips over other weapons at low levels. Linguistic DnD 5E feat . Can you please clarify? If you succeed, you either knock the target prone or pull it 5 feet toward from you. This is powerful but not broken. I've revised the feat to allow the grab as a bonus action on a successful attack (though left the question the same so answers remain valid), We've added a "Necessary cookies only" option to the cookie consent popup. Immediately after you take the Attack action and attack with a whip, you can use your bonus action to trip or pull your target. Whips are fun, flavorful, and iconic weapons. So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. Realistically one could argue that this is the reason why rogues miss out on whip proficiency. You may want to discuss in greater detail that the ASI does not really synergize well with what the player wants to do. One of the best adventures I have ever run!, If you took American Gladiators, the Colosseum, and the Quidditch World Cup and then mashed them all together I imagine youd end up with something like Dragonbowl. A list of the finesse weapons in 5e: Dagger; Dart; Rapier; Scimitar; Shortsword; Whip; For characters with martial weapon proficiencies, here's some weapon choice tips to . Is this homebrew Whip Specialist Fighting Style balanced? Press question mark to learn the rest of the keyboard shortcuts. Wizards can also caste Haste on their teammates. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. However, whips are not poorly-balanced. B . I wasnt certain how to go about showcasing the slow effect as in the game it drains the enemy players stamina and replenishes yours. With practice, I will dual wield whips (with Green flame blade) and dancing rapier. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) You will be also able to sort the list as you want. Create an account to follow your favorite communities and start taking part in conversations. Flail Master hmmm, yes now Im tempted to make it once per Attack action too. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. This feats main problem is its busted on a rogue. If so the language needs to specify that. Disarm / Push / Pull / Bind / Damage must be stated. in the Players Handbook, as an optional way of making your weapon choice mean something? I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. The Polearm Master feat ends up doing the same thing but with a much more common trigger, right? +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. It just doesn't ring true to me. After that I am not sure. When you say "+1", do you mean that it's a half feat (+1 to Dex I assume)? Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Hi, I'm Duncan. What if we gave this character a way to become more of a crowd control role? The target may choose to fail this check. Not bad. I think Id edit Polearm Master so that (at least) the extra attack requires wielding the weapon two-handed, and have Spear Master require wielding handed. But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. Beastmasters Daughter D&D 5e Module Review. Flail Master: I like the disregard shield bonus once per round mechanic. Design Notes: When my PC fights with a scimitar or a rapier, I want to do three things parry, riposte and disarm! Dec 12, 2018 - Whips in D&D 5e are pretty abysmal. Swashbucklers, youre welcome! Why does Mister Mxyzptlk need to have a weakness in the comics? First of all, whips arent light weapons. You must use the new roll, even if it is a 1 or a 2. You are using an out of date browser. 2016&Wizards&of&the&Coast&LLC& 3&)The)bonus)to)attack)rollscaptures)the)idea)that) your)focus)makes)you)better)with)blades)than) you)arewith)other)weapons. Its not a heavy-hitting damage-dealing weapon. Top 10 Fighter Feats for 5E 10. Can the wielder still use the whip to deal damage? I am thinking Halfling (because it is my favorite race) Fighter 3 (Battlemaster) for all the trick shots as a base. Feats. But they're good for DEX Paladins since they're melee weapons (so you can still smite with them, without being right next to someone), or for Rangers for stacking Hunter's Mark and subclass damage dice (maybe with the Dual Wielder feat). Only dealing 1d4 damage in exchange for those properties is fair. Its a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). I didn't think the specification was necessary. Benefit: You no longer provoke attacks of opportunity when attacking with a whip. Connect and share knowledge within a single location that is structured and easy to search. Journeys Through the Radiant Citadel: Review & Ratings! You regain your expended superiority dice when you finish a short or long rest. You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. On its turn, it can make a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check to try to escape. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinters Eve, all of the Great Readers become suspects in this heinous crime. Additionally, you gain proficiency with cook's utensils if you aren't already getting it from some other source. Thanks! In the right hands, this could be a lethal and unexpected combination. What is the correct way to screw wall and ceiling drywalls? ), @NautArch That's correct. Charger 8. Thorny Ki. This limits them as an off-hand weapon choice whereas daggers would still be of use there. Check with your DM to see if what you find here is a good fit for your table if you are going to be using . Of course if you play max. I took inspiration from theOld School version of the Abyssal Whip for this interpretation. I LOVE THIS ADVENTURE!. The "+1" is just a joke with the fact that there are a lot of whip homebrew feat out there. I also found whips work great with attacks of opportunity since they have extra reach, and the dual wielder feat can be pretty nice with them as well. -Trip: Succeeds, target must Dex Save or be Prone Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. Why are Suriname, Belize, and Guinea-Bissau classified as "Small Island Developing States"? Champion isnt exactly the most popular Fighter archetype, but I think it would be great, both thematically and in rules synergy, for a Fighter with a few levels of Barbarian. How Does the Chef Feat Work in 5e? Ok, yeah I think your version is pretty good and seems more realistic too. Another house rule of mine that affects PAM is that opportunity attacks provoke opportunity attacks from other hostile creatures within reach. Mage Hand PHB: Take the Telekinetic feat instead. Use the D&D 5e whip feat created by Dungeon Solvers to give characters the ability to trip and grapple their opponents using a whip! A Gladiator feat that combines trident and net would be really cool! 5 Sources and Notes A feat represents a talent or an area of expertise that gives a character special capabilities. Both weapons keep their identity and usefulness in a rogues arsenal. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. Are there other ways I could really bring this character idea to life? Homebrew is fun, and we like to have punishments for poor rolls for balance. Who wins a Grapple contest if the checks tie? How about conjuring up some Weapon Mastery Feats to fill in all the gaps left behind by Great Weapon Master, Polearm Master, Sharp Shooter etc. When using a whip you can make it crack at will. If you are already proficient with a whip you gain a +2 bonus to your attack rolls with a whip. No need to talk about "shoving" a creature here. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. I found your article very responsive and easy to understand. By Taymoor Rehman, Jeremy Crawford, Ben Petrisor, Dan Dillon, Ari Levitch. Reset [+] Name Ability Prerequisite Source. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. And sometime in 2020 Im going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! A die is expended when you use it. When you wield a javelin or spear, you gain the following benefits: *Plus Acrobatic Defense, Blinding Strike, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike and Preemptive Strike from these maneuvers. *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. The DnD Druid 5e class is a living conduit for the natural world, that bends the forces of nature and the primal elements to their whim, and even has the mystical ability to become the animals they protect.The Druid is an excellent answer for a party that's missing some roles. You can find the feats in the PDF below. D&D Player Bundle. While I primarily had rogues in mind for the feat, a monk can replace the daggers paltry d4 with their Martial Arts die bringing this back to a ninja-style shuriken master! One of the finest adventures on the Guild!. Sentinel gives the following as one of its three bonuses: When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the turn. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist. Its a shame that theyre so mechanically lacking in D&D 5e. (Booming Blade, Green-Flame Blade). I was really pleased with my creation, but the response so far has been underwhelming. At certain levels, your class gives you the Ability Score Improvement feature. While hiding behind a shield of course. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? This makes me want to play Trevor. You also dont have disadvantage on attack rolls in close quarters and passageways that are at least 5 feet on every side. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. I actually like it. A tentacle of semi-solid shadow lashes out at a target within range. Also available on Fantasy Grounds. The feats extra attack nicely represents real world techniques which require wielding the weapon in two hands. Its also a weapon that can still triggersneak attack which at the end of the day is all a rogue ever wants. Any thoughts on how I could optimize using a whip? You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20. Anyway, thanks for the opinion. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. The great thing about feats is only the people interested in them have to learn them, and the DM doesnt have to remember that the scimitar has the parry property for all their NPCs for example (as with my previous, properties-driven attempt to address this problem). Even a blind squirrel finds a nut once in awhile. Cunning players can combine this with the Invisibility spell and the Whispers Bard ability Words of Terror to plant disembodied voices in a victim's head. Would you use them in your game? Using indicator constraint with two variables. Fencing Master: Is it too much like the Duelist subclass? If this parry causes the attack to miss you, and you have the Defensive Duelist feat, you may also make one melee attack against that creature, as part of the same reaction. The druid's other cantrip with ranged damage capability, Produce Flame, does 1d8 damage (and increasing according to the same level progression as Thorn Whip) at the same range. On a successful melee spell attack, the tentacle deals 1d6 cold damage and, if the target of Large size or smaller, it gains the grappled condition until the beginning of your . The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear.